Feb 13

Radiometry Foundations

Lecture metadata

Summary
Core radiometric quantities and why they matter for physically based rendering.
Series
Rendering Lectures
Lecture
1
Published
Feb 13

This lecture introduces radiometric quantities used in physically based rendering.


What this lecture covers

  • Why radiometry is the right language for light transport.
  • The relationship between flux, irradiance, and radiance.
  • How these quantities appear in rendering equations.
Derivation

Starting from flux Φ\Phi, irradiance over a differential area is: E=dΦ/dAE = d\Phi / dA

For directional dependence, radiance is: L=d2Φ/(dAdωcosθ)L = d²\Phi / (dA\,d\omega\,\cos\theta)


Basic math test

what

Inline math: E=dΦ/dAE = dΦ / dA

Block math:

L=d2Φ/(dAdωcosθ)L = d²Φ / (dA · dω · cosθ)

If equations render correctly, KaTeX/MathJax is configured.


Code block test

struct Ray {
vec3 origin;
vec3 direction;
};
vec3 trace(const Ray& ray) {
return vec3(0.0f);
}

Image component examples

Radiometry diagram (single image block)
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Radiometry diagram ARadiometry diagram B

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