This lecture introduces radiometric quantities used in physically based rendering.
What this lecture covers
- Why radiometry is the right language for light transport.
- The relationship between flux, irradiance, and radiance.
- How these quantities appear in rendering equations.
Derivation
Starting from flux , irradiance over a differential area is:
For directional dependence, radiance is:
Basic math test
Inline math:
Block math:
If equations render correctly, KaTeX/MathJax is configured.
Code block test
struct Ray { vec3 origin; vec3 direction;};
vec3 trace(const Ray& ray) { return vec3(0.0f);}Image component examples

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